Tuesday, May 20, 2008

Tuesday, May 13, 2008

Mashup of Articles

Let me get this straight: Steve Jobs insists that the wealthiest self-made woman in the world has been Mr. Simons’s achievement as a designer. Yet beyond a powerful statement, despite being almost unknown in the wider world, “These signs are wrong,” said Bryan, a clerk in sort of general-announcement mode near the mob at the iPhone table late in the afternoon. Mr. Simons and his team had some powerful champions who helped put focus on these shares.

While Mr. Jobs owns the gun, Zhang is in a class of her own when it comes to elusiveness. A powerful method of construction is the secret of her success, the ability to look ahead. Sex kittens claim the title of China’s wealthiest entrepreneur, rendered beautiful to the touch. But in the future, if the gated community loses a lot of cultural real estate, where will the real power lie? The real question is, will the rise to power of Steve Jobs create beautiful chaos? The company’s future asset and the future of the world is at stake.

References:
Donatello Versace: Horyn, Cathy. "Updating Minimlaism for Maximum effect."
The New York Times, October 2 2005, (accessed May14, 2008)
Steve Jobs: Carr, David. "Steve Jobs: iCame, iSaw, iCaved." The New York Times, September 10 2007, (accessed May 14, 2008)

Zhang Yin: Somerset-Webb, Merryn. "Zhang Yin: The world's richest self-made woman" MoneyWeek, May 13 2008, (accessed May 14, 2008)

One Point Perspectives





Monday, May 5, 2008

FileFront

http://hosted.filefront.com/xSPARKSone

Sunday, May 4, 2008

Electroliquid Aggregation

"Were there none who were discontented with what they have, the world would never reach anything better. This has lead me to notice that even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road."


Florence Nightingale and Stephen Hawking

My environments are based strongly on these quotes. The exterior environment relates to Stephen Hawking's quote and is about reaching inevitable destiny. One spawns from 'heaven' and travels down the ramps with increasing difficulty until they reach the meeting space of the clients: they are plunged into reality. The ramp one faces to get to this exterior environment is awkward and unstable like journeys in life. Once they reach the first cube and enter the environment at the top they are plunged into darkness and must reach the light at the end of the tunnel. Thinking this is the last journey to the ramp at the end (destiny) they enter another rectangle that has a maze that leads nowhere; a metaphor for some experiences in life. Finally they enter a corridor and then ramp that takes them to the ramp of destiny and upon standing at the very end they can view the entire environment they just experienced. This ramp is equal in height to the spawn point symbolising that in the end we only come back to the beginning.
The interior environment must be reached by experiencing long, confined and claustrophobia-inducing tunnels that are dark and ominous. Once reaching the end one comes to the interior space that is brightly illuminated by the central cube. The tunnels symbolise the discontent of the player and the cube symbolises the achievement of something better; hope and success. When leaving the space one must exit through one long straight tunnel that contrasts greatly to the one that is used to enter the space; it is open and brightly illuminated. One eventually reaches the meeting space again.
It is important to note that the interior space can only be reached by first going through the dark tunnels; the ramp that is used to exit cannot be reached by the player at the meeting space for it is too high and thus out of reach.

Final Images

Outside (1)This is the view from the spawn point. It gives an overview of the outside environment.

(2)
This view is inside the first cube of the outside environment. 2 of my custom textures are displayed on the ramps and the walls of the structure.

(3)
This is the viewpoint at the furthest point in my environment. The textures of the rectangles and of the ramps in the distance can be seen.

Inside (1)
This is my interior space displaying my three rectangles. Custom textures can be seen on the cube, on the interiors walls and on the ramps.

(2)
This is the same space viewed from a different angle.

36 Custom Textures








Draft Environments

Environment 1 (1)
(2)


Environment 2 (1)
(2)

Chosen Axonometrics and the Related Quotes



Florence Nightingale
"Were there none who were discontented with what they have, the world would never reach anything better."

Stephen Hawking

"I have noticed thateven people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road."